Showing posts with label steel. Show all posts
Showing posts with label steel. Show all posts

Wednesday, July 25, 2012

Psionics and Steel

Lately I've been thinking about psychics and cybernetics. I want a simple system to bolt onto the ever-changing Dark Sorcery rules. I have a list of psionic powers that fit the type of electropunk world I'm thinking of right now, which I will probably revise and post on this blog this month.

Note that my system has no armor rules (the Steel score is effectively an armor save) and that a single damaging attack can be serious (courtesy of yet another wound system.) A simple damaging attacks causes the character to gain the Wounded status, while a Critical success causes a roll on the knockout table.

But, for now, the rules for cybernetic implants: