Here's a slightly anachronistic random location table for 20th century urban adventure:
Roll a d100
01-02: Graveyard
03-04: Fortress
05-06: Library
07-08: Cathedral
09-10: Dungeon
11-12: Warehouse
13-14: Tower
15-16: Apartment
17-18: Airship
19-20: Asylum
21-22: Hospital
23-24: Mortuary
25-26: Ship
27-28: Park
29-30: Casino
31-32: Bar
33-34: Motel
35-36: Vault
37-38: Mansion
39-40: Mausoleum
41-42: Cave
43-44: Docks
45-46: Train Station
47-48: Train
49-50: Restaurant
51-52: Slums
53-54: Sewers
55-56: Carnival
57-58: University
59-60: Prison
61-62: Garden
63-64: Apothecary
65-66: Opium den
67-68: Factory
69-70: Mine
71-72: Laboratory
73-74: Ruins
75-76: Bridge
77-78: Island
79-80: Theater
81-82: Alley
83-84: City Square
85-86: Hideout
87-88: Observatory
89-90: Brothel
91-92: Zoo
93-94: Shop
95-96: Bazaar
97-98: Tunnel
99-00: Undercity
Note that these are pretty broad. The locations should be customized according to the faction that lives there. For example, a Mechanist clocktower is different from the city guard's watchtower. By comparison, it might not be Opium but dreams that are consumed in the den. And a Zoo is just a collection of animals (for whatever purpose.)
For extra madness, roll twice for the same location.
Showing posts with label random tables. Show all posts
Showing posts with label random tables. Show all posts
Sunday, July 17, 2011
Wednesday, May 18, 2011
The Gift of Pyrokinesis
Pyrokinetics are humans who have the ability to control fire with their minds. These individuals are often the offspring of powerful psionics, though some seem to exhibit the talent spontaneously while others receive it as a gift from their dark masters. Most born pyrokinetics are spontaneous and quick to anger. Whatever the source, each individual pyrokinetic has his own methods and problems with handling fire.
Roll a D6
1 - Nightmares. You sometimes subconsciously trigger your ability while asleep. The chance of you manifesting your pyrokinesis while dreaming ranges from 1 to 5 in six, depending on your nightmares.
2 - Manipulator You can only manipulate fire, not create it. You need a flame or sufficient heat to create one to use your pyrokinesis.
3 - Vulnerable Your can't shield yourself from fire. You and items in your possession are not protected from flames.
4 - Destroyer You can only bolster a fire, not cool it down. Likewise, you can only spread fire, not move it from one place to another.
5 - Bad Temper You subconsciously activate your ability when angry. The angrier you get, the harder it becomes to control your powers.
6 - Pyromaniac You become a slave to your gift. You treat fire as if it was your god, worshipping and sacrificing for it.
Roll a D6
1 - Nightmares. You sometimes subconsciously trigger your ability while asleep. The chance of you manifesting your pyrokinesis while dreaming ranges from 1 to 5 in six, depending on your nightmares.
2 - Manipulator You can only manipulate fire, not create it. You need a flame or sufficient heat to create one to use your pyrokinesis.
3 - Vulnerable Your can't shield yourself from fire. You and items in your possession are not protected from flames.
4 - Destroyer You can only bolster a fire, not cool it down. Likewise, you can only spread fire, not move it from one place to another.
5 - Bad Temper You subconsciously activate your ability when angry. The angrier you get, the harder it becomes to control your powers.
6 - Pyromaniac You become a slave to your gift. You treat fire as if it was your god, worshipping and sacrificing for it.
Wednesday, May 11, 2011
Technology Level Table
This is one of the tables used for outpost creation I created for a Lovecraftian/Dark Technology setting, where sorcery and science were inseperable. It takes a different view from most tech level tables I've seen, focusing more on the philosophy and approach to science than the actual level of technology as mirrored from our world.
I'd map our western world like this: Dark Age -> Classical -> Dark Age -> Alchemy -> Weird Science -> Industrialism -> Weird Science -> Cybernetics
These levels can of course be mixed. Cybernetics usually includes a bit of Industrialism, for example.
TECHNOLOGY LEVEL
Note that these write-ups assume sorcery to be a subset of technology.
Roll a d6
1 - Dark Age
2 - Classical
3 - Alchemy
4 - Industrialism
5 - Weird Science
6 - Cybernetics
Dark Age
People don't understand technology and think of it as witchcraft. Cults and sorcerers abound. Metal items are rare and often the relics of past times, though basic copper items can be forged.
Science is debased by religion.
Classical
People can manually work technology, like working bronze and creating clockwork mechanisms. Basic mechanics are understood and reason and logic are the driving forces of culture.
Science is an art form.
Alchemy
People are kept in the dark. The mysteries of technology are hidden behind symbolism, allegory and mysticism. The practice of science is mixed with philosophy. Complex and baroque formulas and equations are treated as the key to the transcendence from humanity.
Science is occultism.
Industrialism
People have access to steel and gunpowder, making rifles and revolvers the weapons of choice. Factories exist, and mass-production makes technology cheap and ubiquitous.
Science is a tool.
Weird Science
Most people don't understand the principles of the advanced sciences that fuel their technology. Radical theories are proved and disproved daily. Atomic and electronic appliances are used.
Science is an academical frontier.
Cybernetics
People are infused with technology. Production on the nanoscale and the creation of bionic implants allow persons to change themselves radically. The creation of artificial intelligence and gene modification cause ethical problems.
Science is everywhere.
Super Science
People bend the rules of reality on a regular basis. Feats such as immortality, teleportation and time travel are part of everyday life. Genesis-machines and their creation of worlds are the pinnacle of technology. This is the tech-level of the Old Ones in their prime, and can never be mastered by simple humans.
Science is divinity.
I'd map our western world like this: Dark Age -> Classical -> Dark Age -> Alchemy -> Weird Science -> Industrialism -> Weird Science -> Cybernetics
These levels can of course be mixed. Cybernetics usually includes a bit of Industrialism, for example.
TECHNOLOGY LEVEL
Note that these write-ups assume sorcery to be a subset of technology.
Roll a d6
1 - Dark Age
2 - Classical
3 - Alchemy
4 - Industrialism
5 - Weird Science
6 - Cybernetics
Dark Age
People don't understand technology and think of it as witchcraft. Cults and sorcerers abound. Metal items are rare and often the relics of past times, though basic copper items can be forged.
Science is debased by religion.
Classical
People can manually work technology, like working bronze and creating clockwork mechanisms. Basic mechanics are understood and reason and logic are the driving forces of culture.
Science is an art form.
Alchemy
People are kept in the dark. The mysteries of technology are hidden behind symbolism, allegory and mysticism. The practice of science is mixed with philosophy. Complex and baroque formulas and equations are treated as the key to the transcendence from humanity.
Science is occultism.
Industrialism
People have access to steel and gunpowder, making rifles and revolvers the weapons of choice. Factories exist, and mass-production makes technology cheap and ubiquitous.
Science is a tool.
Weird Science
Most people don't understand the principles of the advanced sciences that fuel their technology. Radical theories are proved and disproved daily. Atomic and electronic appliances are used.
Science is an academical frontier.
Cybernetics
People are infused with technology. Production on the nanoscale and the creation of bionic implants allow persons to change themselves radically. The creation of artificial intelligence and gene modification cause ethical problems.
Science is everywhere.
Super Science
People bend the rules of reality on a regular basis. Feats such as immortality, teleportation and time travel are part of everyday life. Genesis-machines and their creation of worlds are the pinnacle of technology. This is the tech-level of the Old Ones in their prime, and can never be mastered by simple humans.
Science is divinity.
Sunday, May 1, 2011
Occultus, the Mad Star
"In the star-possessèd nightThe Land of Evil Stars - Clark Ashton Smith
The land knows another light—
All the small and evil rays
Of the sorcerous orbs ablaze
With ecstatical intense
Hate and still malevolence—
Dwelling on the fields below
From the ascendancy of even
Till the suns, re-entering heaven,
Glorify with triple glow
The dim flowers smitten low."
The Mad Star Occultus bathes the world in revealing purple light when on the sky. The god of science and insight, Occultus is said to resemble an unblinking eye, endlessly watching and analyzing the world.
As such, Occultus is the source of the sorcery known as Divination. It is said that no secret is safe from him and none bar the shadowy star Noctis herself can hide from him. Sorcerers and cultists of Occultus are often those who covet knowledge, secrets and the power they bring. Those most likely to turn to Occultus are intelligent or insane individuals such as scientists (astronomers in particular), librarians, investigators, explorers and the paranoid.
Forbidden lore states that Occultus wasn't always insane, but was driven to it after eons of solitary enlightenment. Some say, however, that Occultus lost his mind divining the course of the already insane world. Whatever the case, the sorcerers of the Mad Star tend to also become more and more insane with each elevating revelation.
Though once the god of reason and logic, the Occultus is an insane star. Its path through the heavens is incredibly convoluted to the degree of appearing completely random. Because of its complex orbit, the only requiremnt high sorcerers of the cult of Occultus are those who can divine the star's movements. It is their insane insight that allows them to peer through the veils of reality that more rational beings could scarcely even imagine to exist.
Random blessings from Occultus (roll 1d6):
1 - Unblinking Eyes: You never close your eyes. You also cannot sleep, so you're very hard to sneak upon.
2 - Unnatural Memory: You remember everything you've seen or heard with unnerving accuracy.
3 - Insane Insight: You can roll Smarts to come up with unintuitive, seemingly insane solutions to difficult situations.
4 - Horrible Visions: You see terrifying visions of past, future or current events. These can manifest as nightmares if you are capable of sleep.
5 - Infovore: You can read and understand, but not write or speak, any language or code.
6 - Precognition: You can roll Smarts instead of Speed to evade or dodge attacks.
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