Friday, September 7, 2012

Psychic Power List Part V

This time we have phantasms, possession and psychometry. Phantasms allows you to create hallucinatory images, which can be very useful as diversions or bluffs. Possession lets you inhabit the body of an other. Psychometry allows you to 'read' things so you can feel the aura and the history of objects and places.

You can create visual illusions. The target creatures in see something differently than before. You can make things appear or change the appearance of something that is already there. You cannot, however, make something disappear or appear smaller than it actually is. You must concentrate on your illusion, with the amount of illusions causing the normal multi-action penalty. You can create many identical illusions with no added cost of concentration, for example turning all weapons in the vicinity into snakes. If you have genius, you can create an exact replica of something, provided it is the only thing you’re visualizing at the time. If you have weather control you can create illusionary weather and so on with other powers.
Trappings: smoke, mirrors, a light source

You may enter the body and mind of another. Possession can only be performed through direct physical contact. This includes touching while astral projecting. You must succeed on a contest to invade a sapient mind, unless willing. The target of your possession must be a living creature. You can sense through the target’s senses and hear the target’s thoughts. You can also talk to the target by thought. While possessing, your body is vacant as with astral projection. You cannot control the possessed creature unless you also have either animal control (for animals) or puppeteer (for people). If you have astral projection, you can leave the possessed target at will, otherwise you must possess another target to leave (including returning to your own body).
Trappings: glinting eyes, distracted behaviour

You can attune yourself to a location. By concentrating for a few minutes, you can sense the history of the place, with the most emotionally charged events being the clearest signals in the chaotic white noise. The visions of these events may manifest as visions, smells, sounds or other sensations. You can also touch specific objects to know their history. While using your powers, you can sense the auras of the specific persons related to the events. You can recognize that person if you see his aura again.You can create psychic link between you and the person related to the object or event.
Trappings: inappropriate touching of furniture and other things with bare fingers

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