Wednesday, July 6, 2011
I'm still experimenting with stat-block formatting so bear with me here.
Edges: Grappler (+1 to attacks made while grappling), Surprise attack (+1 to avoid notice when approaching target), Undead (+1 when resisting disease, poison, etc.), Life sense (+1 to determine if there are living things nearby)
Special: Zombies have no Charisma at all. Zombies don't have Willpower and are immune to social attacks and succumb automatically to applicable mental attacks. Zombies do not sleep and never tire. Zombies only die from hits to the head or spine.
All Fighting roll Criticals made against a zombie automatically kill it, even if not used to cause Damage.
Infectious bite: Any living creature that is bitten by a zombie (meaning its attack's Effect is at least 1), takes a Diseased Condition equal to the attack's Effect. They also must immediately roll Toughness against the disease. They must thereafter do it at the beginning of every scene. If they fail, they die and are turned into a zombie in d6 turns (not rounds).