Friday, April 6, 2012
Faux-Persian mini-skirmish thing
These rules have holes I'm sure and are pretty raw, but I think the idea of only rolling if you dodge, block or counter an attack instead of rolling if you hit is pretty cool. Cover/concealment could be implemented with a 'miss-chance' type of thing. Also I think the health system is redundant. Maybe only for larger monsters/heroes? The weapon categories can be combined, I think, so that you can be armored and have a shield and light weapon or unarmored with a heavy spear.
But yeah, bare-bones, as I found it, rules for Persian combat:
Only the defender rolls:
Can use a weapon and shield,
a light weapon,
a ranged weapon,
a heavy weapon
or fight unarmed.
You can Dodge, Block or Counter.
these stack, so for the base stats of
Dodge 3, Block 2 and Counter 1 the table would be
This is the base that is modified.
Roll a d12.
There are three attacks:
melee, ranged and area.
Ranged and area attacks can't be blocked or countered,
except where noted.
+2 to Block, -1 to Dodge
Can Block ranged attacks and area attacks.
+1 to Counter
RANGED AND IMPROVISED WEAPONS:
-1 to Block and Counter.
-1 to Dodge and Counter.
+1 to Dodge. Can't Block other than unarmed attacks.
In addition, you can be armored or wielding a spear:
+1 to Block, -1 to Dodge. Can Block ranged and area attacks.
+2 to Health.
On the first round, you attack first. On every subsequent round,
you attack last. You can't take Spear if you are Unarmed.
Unarmed causes 1 damage, and Heavy weapons 3.
Everything else causes 2 damage.
Most things have 3 Health.
If you've taken damage, you must take a -1 to a stat of
your choosing. A stat cannot go below zero.
Shields block fire, but armor doesn't.
You can't Counter a Counter.
To attack a ranged attacker, you need to use a turn to get
where they are or use a ranged weapon yourself.
If an area attack is Blocked, you take half damage.
If it's Dodged, you take none.
If your opponent is hidden, you take a -1 to all three stats.
If you are surprised, only your armor Block counts, you can't
counter and you take a -1 to Dodge.
You can't Block or Counter traps but your Dodge counts as double.
Chariots/Flying units can only be attack with ranged weapons
or by Counter.
Armies are a collection of Health. They can attack everyone on the scene.