Tuesday, June 21, 2011
First of all, Hordes consist of Minions. Minions are basically just nameless NPCs that have Stamina and Willpower of 1 (i.e. it takes 1 damage to 'kill' them). They have Skills and Edges like normal characters.
When there are more than 5 Minions of the same type in the same place, they form a Horde. A Horde is a special type of 'character'. It has the same Skills and Edges as the base Minion and two actions per turn as normal. Additionally, it has one other stat: Numbers. Numbers is the amount of Minions in the Horde.
When a Horde attacks, it rolls its Skill normally, adding any appropriate Edges as normal. Then, however, it adds its Numbers to the Roll. After which the Horde may divide the Effect between targets as normal.
If a Horde is attacked, it defends like any other character. However, the Effect of the attack is the number of Horde members defeated. For example, say a knight attacks a Horde of cultists. His attack Roll is 6 and the Horde's defense Roll is 4. The knight's Effect is 2 and so he kills/incapacitates 2 cultists (the Horde's Numbers going down by 2.) If a Horde's Numbers go below 6 they disband to Minions.
The same attack rules govern all types of attacks, including attacks to charm, intimidate, mesmerise or dominate the Minions to switch sides or stop fighting. In these cases, however, the defeated Minions separate from the Horde and (when there are enough) create a new Horde that then does whatever it is that the attacker wanted to achieve.
A Leader can use her leadership skills and defend the horde against an attack as well. In this case, combine the Effects of their defenses.
Of course, a Horde may be given Conditions as normal, provided that they are powerful enough to cover the whole Horde. It's hard to Blind a Horde of 20 pikemen with a handful of sand.
If you want different types of Hordes, just adjust the stats of the base Minion. A Horde of plague rats is very different from a Horde of rock band groupies.