Thursday, December 15, 2011
So, without further ado, here's the wound effect table in its most basic form:
Reference this table for each successful die:
< 4 No effect
4 - 5 Shaken; -1 until next round to all actions
6 - 8 Wounded; permanent wound that persists until the victim receives proper medical care and/or a prosthesis.
9 - 10 Dying; as Wounded, but must also receive medical attention or die within (Might roll) turns. The victim is considered helpless and unconscious.
> 11 Instant, messy death.
For each effect, the attacking player chooses the type of the wound (for example, if a Wounded result is just a surface scratch or a lost leg.)
I recommend using the values 6 through 8 inherent in the table to determine the severity of the loss.